Ice Crab

(image)

This unit is from the Era of Myths. Its coding and art were done by JW, Velensk, Shiki and many others.

Some water elementals decide to generate an aura of cold, to freeze their form, and give them a solid body. Crabs are the favored for, because their form is practical for both land, and sea travel, and can fight with spearlike icicles.

Special Notes: This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn. This unit will recover 5 HP per turn while on snowy or icy terrain.

 

Information

Advances from: Water Elemental
Advances to: Ice Shell
Cost: 27
HP: 43
Moves: 6
XP: 78
Level: 2
Alignment: neutral
Id: AE_myh_Ice_Crab
Abilities: resurgence

Attacks (damage × count)

(image)icicle
melee
8 × 3
pierce
(image)gelid aura
ranged
4 × 3
cold
slows

Resistances

(icon) blade20% (icon) pierce20%
(icon) impact-20% (icon) fire-40%
(icon) cold80% (icon) arcane10%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water340%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen160%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water250%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Mar 20 04:30:35 2024.