Doom Guard

(image)

This unit is from the Era of Chaos. Its coding and art were done by the various people who created the Era of Chaos.

Demons know well that the only thing which can stop a tidal wave is a powerful wall. Doom Guards are such wall, wall of living flesh and steel. Devoid of bloodlust, their aggression is changed into fanatic loyalty. Doom Guards are not the ones to fight, they are the ones to stand against every possible enemy, until they are wounded enough to die instantly.

Special Notes: This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn. The steadiness of this unit reduces damage from some attacks, but only while defending.

(portrait)

Information

Advances from: Chaos Invader
Advances to: Hell Guardian
Cost: 35
HP: 52
Moves: 4
XP: 90
Level: 2
Alignment: chaotic
Id: AE_chs_chaos_empire_Doom_Guard
Abilities: steadfast

Attacks (damage × count)

(image)sword
melee
9 × 3
blade
(image)shield bash
melee
15 × 1
impact
slows

Resistances

(icon) blade30% (icon) pierce30%
(icon) impact20% (icon) fire10%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle150%
(icon) Cave240%
(icon) Coastal Reef320%
(icon) Deep Water10%
(icon) Fake Shroud0%
(icon) Flat130%
(icon) Forest240%
(icon) Frozen420%
(icon) Fungus240%
(icon) Hills340%
(icon) Mountains20%
(icon) Sand220%
(icon) Shallow Water410%
(icon) Swamp410%
(icon) Unwalkable20%
(icon) Village140%
Last updated on Wed Mar 20 04:30:08 2024.