Troll
Trolls have long troubled the thoughts of humanity and dwarf-kind. Sages remain baffled at the origins of these creatures and the driving force behind their unnatural vitality and strength. A fully-grown troll towers above a man, and, even unarmed, would be a great threat in combat. The large clubs typically favored in fighting act as extensions of their arms, used for the same purpose of mauling their prey into submission.
Special Notes: This unit regenerates, which allows it to heal as though always stationed in a village.
Information
Advances from: | Troll Whelp |
Advances to: | Troll Warrior |
Cost: | 29 |
HP: | 55 |
Movement: | 5 |
XP: | 66 |
Level: | 2 |
Alignment: | chaotic |
ID | Troll |
Abilities: | regenerates |
Attacks (damage - count)
club melee | 14 - 2 impact |
Resistances
blade | 20% | pierce | 20% | |||
---|---|---|---|---|---|---|
impact | 0% | fire | 0% | |||
cold | 0% | arcane | -10% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Coastal Reef | 2 | 30% | |
Deep Water | - | 0% | |
Flat | 1 | 30% | |
Frozen | 2 | 20% | |
Unwalkable | - | 0% | |
بُسْتان الفُطر | 2 | 50% | |
تلال | 1 | 50% | |
جبال | 2 | 60% | |
رمال | 2 | 30% | |
غابة | 2 | 40% | |
قرية | 1 | 40% | |
قصر | 1 | 40% | |
كهف | 1 | 40% | |
مستنقع | 2 | 20% | |
مياه ضحلة | 2 | 20% |