Fencer
Fencers belong to a school of thought that considers the armor most soldiers wear in combat to be their own worst enemy. While armor can only soften a blow, evading it leaves the defender completely unharmed. Being able to reliably dodge any offensive move is a luxury only afforded to the fit of body, and then only to those who endure rigorous training.
Outfitted with only a dagger and saber, fencers are light on their feet and useful in many situations where their armor-bound peers are at a disadvantage. They relish dancing circles around troops like heavy infantry, mocking the weight of their full armor.
Special Notes: This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them.
Information
Advances from: | |
Advances to: | Duelist |
Cost: | 16 |
HP: | 28 |
Movement: | 6 |
XP: | 42 |
Level: | 1 |
Alignment: | lawful |
ID | Fencer |
Abilities: | skirmisher |
Attacks (damage - count)
saber melee | 4 - 4 blade |
Resistances
blade | -30% | pierce | -20% | |||
---|---|---|---|---|---|---|
impact | -20% | fire | 0% | |||
cold | 10% | arcane | 20% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Coastal Reef | 2 | 50% | |
Deep Water | - | 0% | |
Flat | 1 | 60% | |
Frozen | 2 | 40% | |
Unwalkable | - | 0% | |
بُسْتان الفُطر | 2 | 70% | |
تلال | 2 | 70% | |
جبال | 3 | 70% | |
رمال | 2 | 40% | |
غابة | 2 | 70% | |
قرية | 1 | 70% | |
قصر | 1 | 70% | |
كهف | 2 | 50% | |
مستنقع | 2 | 40% | |
مياه ضحلة | 2 | 40% |