Ridder
Horsemen of skill and discipline are promoted to Knights. Veterans of combat, they have seen the often-fatal results of a failed charge, and have learnt discretion in its use. Knights, therefore, carry swords in their armament, and practice tactics which, although requiring of much more patience, are less risky than a charge. Their lances are still at the ready, however, and growing experience with these weapons makes them deadlier at the tilt.
Information
Advances from: | Ruiter |
---|---|
Advances to: | Geloofskryger, Groot Ridder |
Cost: | 50 |
HP: | 58 |
Moves: | 8 |
XP: | 100 |
Vlak: | 2 |
Orde: | lawful |
Id: | Knight |
Abilities: | ‒ |
Attacks (damage × count)
swaard | lem | 8 × 4 | nabygeveg | ||
lans | steek | 14 × 2 | nabygeveg | (bestorm) |
Weerstande
lem | 20% | steek | -20% | |||
---|---|---|---|---|---|---|
impak | 30% | vuur | 0% | |||
koue | 0% | arcane | 10% |
Terrain
Terrain | Movement Cost | Defense | |
---|---|---|---|
Berge | ‒ | 0% | |
Coastal Reef | 3 | 30% | |
Deep Water | ‒ | 0% | |
Dorpie | 1 | 40% | |
Fake Shroud | ‒ | 0% | |
Flat | 1 | 40% | |
Frozen | 2 | 30% | |
Fungus | 4 | 20% | |
Grot | 4 | 20% | |
Heuwels | 2 | 40% | |
Kasteel | 1 | 40% | |
Moeras | 4 | 20% | |
Sand | 2 | 30% | |
Unwalkable | ‒ | 0% | |
Vlak Water | 4 | 20% | |
Woud | 3 | 30% |
Last updated on Fri Nov 22 00:40:54 2024.