Horsemen of skill and discipline are promoted to Knights. Veterans of combat, they have seen the often-fatal results of a failed charge, and have learnt discretion in its use. Knights, therefore, carry swords in their armament, and practice tactics which, although requiring of much more patience, are less risky than a charge. Their lances are still at the ready, however, and growing experience with these weapons makes them deadlier at the tilt.
• Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation.
• This unit has a defense cap on certain terrain types — it cannot achieve a higher defense rating on mixed terrains with such terrain types.
|Eflist í:||Musterisriddari, Grand Knight|
Árásir (damage × count)
|sverð||eggvopn||8 × 4||skylming|
|lance||stungvopn||14 × 2||skylming||(áhlaup)|