Knight
Horsemen of skill and discipline are promoted to Knights. Veterans of combat, they have seen the often-fatal results of a failed charge, and have learnt discretion in its use. Knights, therefore, carry swords in their armament, and practice tactics which, although requiring of much more patience, are less risky than a charge. Their lances are still at the ready, however, and growing experience with these weapons makes them deadlier at the tilt.
Information
Advances from: | Horseman |
Advances to: | Paladin, Grand Knight |
Cost: | 50 |
HP: | 58 |
Moves: | 8 |
XP: | 100 |
Level: | 2 |
Alignment: | lawful |
Id: | Knight |
Abilities: | ‒ |
Attacks (damage × count)
| sword | blade | 8 × 4 | melee |
| lance | pierce | 14 × 2 | melee | (charge) |
Resistances
|
blade | 20% |
| |
pierce | -20% |
|
impact | 30% |
| |
fire | 0% |
|
cold | 0% |
| |
arcane | 10% |
Terrain
Terrain | Movement Cost |
|
Castle | 1 | 40% |
|
Cave | 4 | 20% |
|
Coastal Reef | 3 | 30% |
|
Deep Water | ‒ | 0% |
|
Fake Shroud | ‒ | 0% |
|
Flat | 1 | 40% |
|
Forest | 3 | 30% |
|
Frozen | 2 | 30% |
|
Fungus | 4 | 20% |
|
Hills | 2 | 40% |
|
Mountains | ‒ | 0% |
|
Sand | 2 | 30% |
|
Shallow Water | 4 | 20% |
|
Swamp | 4 | 20% |
|
Unwalkable | ‒ | 0% |
|
Village | 1 | 40% |
Last updated on Fri Nov 22 00:42:49 2024.