Smog Belcher
.
Special Notes: This unit produces thick pollution which darkens the sky around it's position. The thick pollution emitting from this unit causes some damage to surrounding living units every turns. When killed, all the pollution contained within this unit is unleashed, effectively poisonning all surrounding living units. This unit is able to augment the heat which power his attacks with the corpses of each living unit it kills. The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures. This unit's attack fills a whole area and is particularly difficult to dodge.
Information
Advances from: | Polluter |
Advances to: | |
Cost: | 56 |
HP: | 62 |
Movement: | 4 |
XP: | 150 |
Level: | 3 |
Alignment: | neutral |
ID | IME_Smogbelcher |
Abilities: | darkens, toxicity |
Attacks (damage - count)
heat wave melee | 8 - 2 fire | ||
toxic gas ranged | 4 - 4 fire | poison area |
Resistances
blade | 30% | pierce | 0% | |||
---|---|---|---|---|---|---|
impact | 20% | fire | 0% | |||
cold | 0% | arcane | 30% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 60% | |
Cave | 2 | 40% | |
Coastal Reef | 4 | 30% | |
Deep Water | 4 | 10% | |
Flat | 1 | 40% | |
Forest | 2 | 50% | |
Frozen | 3 | 20% | |
Hills | 2 | 50% | |
Mountains | - | 0% | |
Mushroom Grove | 2 | 50% | |
Sand | 2 | 30% | |
Shallow Water | 4 | 20% | |
Swamp | 3 | 20% | |
Unwalkable | - | 0% | |
Village | 1 | 60% |