Sloop
.
Special Notes: Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation. This unit's weapon throws large salves of tiny bullets and debris, effectively attacking a whole area all at once. This unit's weapon fires dense, heavy projectiles which are especially good at sinking ships and destroying machinery.
Information
Advances from: | |
Advances to: | Brick |
Cost: | 22 |
HP: | 44 |
Movement: | 8 |
XP: | 60 |
Level: | 1 |
Alignment: | neutral |
ID | IME_Sloop |
Abilities: |
Attacks (damage - count)
hull melee | 12 - 1 impact | charge | |
cannonball ranged | 10 - 1 impact | carronade | |
cannonball artillery | 15 - 1 impact | carronade | |
grape shot artillery | 10 - 1 blade | shrapnels |
Resistances
blade | 10% | pierce | 20% | |||
---|---|---|---|---|---|---|
impact | 20% | fire | -50% | |||
cold | 20% | arcane | 30% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 40% | |
Cave | - | 0% | |
Coastal Reef | 2 | 50% | |
Deep Water | 1 | 40% | |
Flat | 4 | 20% | |
Forest | - | 0% | |
Frozen | 4 | 20% | |
Hills | 5 | 10% | |
Mountains | - | 0% | |
Mushroom Grove | - | 0% | |
Sand | 3 | 20% | |
Shallow Water | 1 | 40% | |
Swamp | 1 | 40% | |
Unwalkable | - | 0% | |
Village | 3 | 30% |