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Wesnoth Units database

Lonesome Cowboy

(image)

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Special Notes: This unit can interrupt combat when it lands a blow with the correct weaponry. This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn.

Information

Advances from: Cowboy
Advances to:
Cost: 56
HP: 68
Movement: 9
XP: 150
Level: 3
Alignment: lawful
IDIME_Lonesome
Abilities:

Attacks (damage - count)

(image)horse kick
melee
6 - 4
impact
interrupt
(image)pistol
ranged
8 - 5
pierce
(image)lasso
ranged
8 - 3
impact
slows

Resistances

(icon) blade0% (icon) pierce-20%
(icon) impact10% (icon) fire0%
(icon) cold0% (icon) arcane20%
 

Terrain

Movement Cost
TerrainDefense
(icon) Castle140%
(icon) Cave420%
(icon) Coastal Reef230%
(icon) Deep Water-0%
(icon) Flat140%
(icon) Forest330%
(icon) Frozen230%
(icon) Hills240%
(icon) Mountains-0%
(icon) Mushroom Grove420%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable-0%
(icon) Village140%