Giant Kelp
.
Special Notes: This unit is mentally linked to all of it's adjacent brethren and fights especially well in large groups. This unit can move unseen in deep water, requiring no air from the surface. This unit's attack entangles its targets, thus preventing any form of retaliation. Also, Once this unit's attack has hit its mark, it is impossible to stray from it and it assured to land all remaining blows.
Information
Advances from: | Kelp |
Advances to: | |
Cost: | 44 |
HP: | 60 |
Movement: | 5 |
XP: | 150 |
Level: | 3 |
Alignment: | lawful |
ID | IME_Giantkelp |
Abilities: | unity, submerge |
Attacks (damage - count)
entangling kelp melee | 10 - 3 impact | entangle | |
water spray ranged | 6 - 3 cold |
Resistances
blade | 0% | pierce | 20% | |||
---|---|---|---|---|---|---|
impact | 20% | fire | 20% | |||
cold | -10% | arcane | -30% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 40% | |
Cave | 3 | 20% | |
Coastal Reef | 1 | 70% | |
Deep Water | 1 | 50% | |
Flat | 1 | 40% | |
Forest | 1 | 50% | |
Frozen | 3 | 20% | |
Hills | 3 | 20% | |
Mountains | - | 0% | |
Mushroom Grove | 2 | 30% | |
Sand | 3 | 20% | |
Shallow Water | 1 | 60% | |
Swamp | 1 | 60% | |
Unwalkable | - | 0% | |
Village | 1 | 40% |