Cowboy
.
Special Notes: This unit can interrupt combat when it lands a blow with the correct weaponry. This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn.
Information
Advances from: | Rider |
Advances to: | Lonesome Cowboy |
Cost: | 34 |
HP: | 52 |
Movement: | 9 |
XP: | 100 |
Level: | 2 |
Alignment: | lawful |
ID | IME_Cowboy |
Abilities: |
Attacks (damage - count)
horse kick melee | 6 - 3 impact | interrupt | |
pistol ranged | 8 - 4 pierce | ||
lasso ranged | 6 - 2 impact | slows |
Resistances
blade | 0% | pierce | -20% | |||
---|---|---|---|---|---|---|
impact | 10% | fire | 0% | |||
cold | 0% | arcane | 20% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 40% | |
Cave | 4 | 20% | |
Coastal Reef | 2 | 30% | |
Deep Water | - | 0% | |
Flat | 1 | 40% | |
Forest | 3 | 30% | |
Frozen | 2 | 30% | |
Hills | 2 | 40% | |
Mountains | - | 0% | |
Mushroom Grove | 4 | 20% | |
Sand | 2 | 30% | |
Shallow Water | 3 | 20% | |
Swamp | 3 | 20% | |
Unwalkable | - | 0% | |
Village | 1 | 40% |