Poison Ivy
.
Special Notes: This unit is mentally linked to all of it's adjacent brethren and fights especially well in large groups. This unit is able to hide in big holes it digs in the ground, provided it has enough movement points left to dig said hole. This unit's attack entangles its targets, thus preventing any form of retaliation. Also, Once this unit's attack has hit its mark, it is impossible to stray from it and it assured to land all remaining blows. The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures.
Information
Advances from: | Malicious Root |
Advances to: | |
Cost: | 36 |
HP: | 40 |
Movement: | 5 |
XP: | 150 |
Level: | 2 |
Alignment: | lawful |
ID | IME_Poisonivy |
Abilities: | unity, burrow |
Attacks (damage - count)
entangling ivy melee | 9 - 2 fire | entangle | |
poison sap ranged | 4 - 3 fire | poison |
Resistances
blade | 0% | pierce | 60% | |||
---|---|---|---|---|---|---|
impact | 40% | fire | -50% | |||
cold | 10% | arcane | -30% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 60% | |
Cave | 2 | 30% | |
Coastal Reef | 2 | 30% | |
Deep Water | - | 0% | |
Flat | 1 | 40% | |
Forest | 1 | 60% | |
Frozen | 3 | 20% | |
Hills | 2 | 50% | |
Mountains | 3 | 40% | |
Mushroom Grove | 2 | 50% | |
Sand | 3 | 20% | |
Shallow Water | 3 | 20% | |
Swamp | 2 | 40% | |
Unwalkable | - | 0% | |
Village | 1 | 60% |