Drunken Jack
Be it to forget, pass time or jsut because they enjoy it, some pirates and sailors just can't get enough booze and never seem to sober up. Too untrustworthy to be given weapons, these aggressive crew members nonetheless pick up more fights than they should with their insensibilised fists alone.
Special Notes: This unit's blood/alcohol ratio allows it to shrug some damage off every turn. It also desinfects his blood, effectively protecting him against poison. Whenever its berserk attack is used, this unit continues to push the attack until either it or its enemy lies dead.
Information
Advances from: | Sailor |
Advances to: | Grog-Swelling Mate |
Cost: | 18 |
HP: | 45 |
Movement: | 5 |
XP: | 46 |
Level: | 1 |
Alignment: | chaotic |
ID | IME_Drunken |
Abilities: | inebriated |
Attacks (damage - count)
drunken fist melee | 4 - 4 impact | berserk |
Resistances
blade | 0% | pierce | 0% | |||
---|---|---|---|---|---|---|
impact | 0% | fire | 0% | |||
cold | 0% | arcane | 20% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 60% | |
Cave | 3 | 30% | |
Coastal Reef | 2 | 50% | |
Deep Water | 3 | 30% | |
Flat | 1 | 40% | |
Forest | 2 | 50% | |
Frozen | 3 | 30% | |
Hills | 3 | 50% | |
Mountains | 4 | 60% | |
Mushroom Grove | 2 | 50% | |
Sand | 1 | 50% | |
Shallow Water | 2 | 40% | |
Swamp | 2 | 40% | |
Unwalkable | - | 0% | |
Village | 1 | 60% |