Raider
.
Special Notes: This unit can interrupt combat when it lands a blow with the correct weaponry.
Information
Advances from: | Cavalry |
Advances to: | |
Cost: | 54 |
HP: | 74 |
Movement: | 9 |
XP: | 150 |
Level: | 3 |
Alignment: | chaotic |
ID | IME_Raider |
Abilities: |
Attacks (damage - count)
horse kick melee | 8 - 3 impact | interrupt | |
torch melee | 10 - 3 fire | ||
rifle ranged | 13 - 3 pierce |
Resistances
blade | 0% | pierce | -20% | |||
---|---|---|---|---|---|---|
impact | 10% | fire | 0% | |||
cold | 0% | arcane | 20% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 40% | |
Cave | 4 | 20% | |
Coastal Reef | 2 | 30% | |
Deep Water | - | 0% | |
Flat | 1 | 40% | |
Forest | 3 | 30% | |
Frozen | 2 | 30% | |
Hills | 2 | 40% | |
Mountains | - | 0% | |
Mushroom Grove | 4 | 20% | |
Sand | 2 | 30% | |
Shallow Water | 3 | 20% | |
Swamp | 3 | 20% | |
Unwalkable | - | 0% | |
Village | 1 | 40% |