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Wesnoth Units database

Raider

(image)

.

Special Notes: This unit can interrupt combat when it lands a blow with the correct weaponry.

Information

Advances from: Cavalry
Advances to:
Cost: 54
HP: 74
Movement: 9
XP: 150
Level: 3
Alignment: chaotic
IDIME_Raider
Abilities:

Attacks (damage - count)

(image)horse kick
melee
8 - 3
impact
interrupt
(image)torch
melee
10 - 3
fire
(image)rifle
ranged
13 - 3
pierce

Resistances

(icon) blade0% (icon) pierce-20%
(icon) impact10% (icon) fire0%
(icon) cold0% (icon) arcane20%
 

Terrain

Movement Cost
TerrainDefense
(icon) Castle140%
(icon) Cave420%
(icon) Coastal Reef230%
(icon) Deep Water-0%
(icon) Flat140%
(icon) Forest330%
(icon) Frozen230%
(icon) Hills240%
(icon) Mountains-0%
(icon) Mushroom Grove420%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable-0%
(icon) Village140%