Quenoth Sun Singer

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Faerie and elven magic have oft been aptly associated with life, from which they draw the majority of their power. However, with the death of much of Irdya’s wildlife, the Quenoth Elves were forced to seek another source for their sorcery. In time, they learned how to harness the power of the twin suns, Sela and Naia, which razed the once sprawling forests of Irdya to ashes, but still spring the energy that sparks all life. Those who master this new form of magic sing of the dual nature of these embodiments of fire: flames that are both life and life’s demise.

Special Notes: This unit is capable of basic healing and slowing dehydration.This unit has magical attacks, which always have a high chance of hitting an opponent.

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Information

Advances from: Quenoth Mystic
Advances to: Quenoth Sun Sylph
Cost: 34
HP: 50
Moves: 5
XP: 90
Level: 2
Alignment: lawful
Id: Quenoth Sun Singer
Abilities: heals +4

Attacks (damage × count)

(image)touch(fire attack) fire7 × 2(melee attack) melee
(image)faerie fire(arcane attack) arcane10 × 3(ranged attack) ranged(magical)

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane-10%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave230%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen330%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand160%
(icon) Shallow Water320%
(icon) Swamp230%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Thu Apr 18 03:08:19 2024.