Quenoth Druid

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Worshippers of the Goddess of Light, Eloh, Druids are considered mysterious even by other elves of the same order. Part of this stems from the Druids’ unusual connection with nature, something nearly wholly absent in a world pervaded by scorched sand. In a brutish world where others train themselves for combat and survival, these elves are the few who remain as healers and caretakers.

Special Notes: This unit is capable of healing those around it, slowing dehydration, and curing them of poison. This unit can daze its enemies, reducing their accuracy and defense until they end a turn.This unit has magical attacks, which always have a high chance of hitting an opponent.

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Information

Advances from: Quenoth Shaman
Advances to: Quenoth Shyde
Cost: 34
HP: 50
Moves: 5
XP: 110
Level: 3
Alignment: neutral
Id: Quenoth Druid
Abilities: cures, heals +8

Attacks (damage × count)

(image)staff(impact attack) impact8 × 2(melee attack) melee
(image)sand(impact attack) impact6 × 3(ranged attack) ranged(daze)
(image)thorns(pierce attack) pierce7 × 4(ranged attack) ranged(magical)

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane-10%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave230%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen330%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand160%
(icon) Shallow Water320%
(icon) Swamp230%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Thu Nov 21 02:57:15 2024.