Quenoth Outrider

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Described as riders who ‘rush like the wind’, Outriders breeze across the sands at unmatched speeds. Unlike their lesser brethren, Outriders train themselves for direct combat, wielding sword and bola to strike at injured units and exposed flanks where enemy lines are weakest. A group of these riders is especially dangerous, for against them, both retreat and attrition are futile, a prospect that is only ruinous in the inhospitable desert.

Special Notes: This unit can move either before or after attacking.This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn.

(portrait)

Information

Advances from: Quenoth Pathfinder
Advances to:
Cost: 18
HP: 55
Moves: 8
XP: 150
Level: 3
Alignment: lawful
Id: Quenoth Outrider
Abilities: disengage

Attacks (damage × count)

(image)sword(blade attack) blade8 × 4(melee attack) melee
(image)bolas(impact attack) impact11 × 3(ranged attack) ranged(slows)

Resistances

(icon) blade0% (icon) pierce-20%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane-10%

Terrain

TerrainMovement CostDefense
(icon) Castle140%
(icon) Cave230%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat150%
(icon) Forest240%
(icon) Frozen330%
(icon) Fungus230%
(icon) Hills250%
(icon) Mountains340%
(icon) Sand150%
(icon) Shallow Water320%
(icon) Swamp230%
(icon) Unwalkable0%
(icon) Village140%
Last updated on Thu Nov 21 02:57:15 2024.