Quenoth Shyde

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From the teachings of Analia, the healer of the Emerald Blossom:

“... by embracing the path to the faerie, we must step past the boundary of flesh and magic to become a being of them both. As surely as the physical form binds the blood that gives us life, it must bind the energy that governs our world, that which is the flowing wind, the cycle of day and night, the endless march of time... We are the physical form, but we are timeless spirits as well, beings touched by that which is faerie. That realm is one that endures through the aeons, whether it takes on the form of nature, of fire, or of sand, it is always there. As it is mutable, so must we be, for the power of faerie is that to transmute the flesh of our world, from sand to earth, from scorched wasteland to life.”

Special Notes: This unit is capable of healing those around it, slowing dehydration, and curing them of poison. This unit can daze its enemies, reducing their accuracy and defense until they end a turn.This unit has magical attacks, which always have a high chance of hitting an opponent.

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Information

Advances from: Quenoth Druid
Advances to:
Cost: 34
HP: 57
Moves: 6
XP: 150
Level: 4
Alignment: neutral
Id: Quenoth Shyde
Abilities: cures, heals +8

Attacks (damage × count)

(image)staff(impact attack) impact9 × 2(melee attack) melee
(image)sand(impact attack) impact7 × 4(ranged attack) ranged(daze)
(image)thorns(pierce attack) pierce8 × 4(ranged attack) ranged(magical)

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane-10%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave130%
(icon) Coastal Reef150%
(icon) Deep Water30%
(icon) Fake Shroud0%
(icon) Flat150%
(icon) Forest250%
(icon) Frozen240%
(icon) Fungus250%
(icon) Hills150%
(icon) Mountains260%
(icon) Sand160%
(icon) Shallow Water140%
(icon) Swamp140%
(icon) Unwalkable230%
(icon) Village160%
Last updated on Thu Nov 28 02:56:25 2024.