Terrobone

(image)

The most experienced cavalrymen, knights, and mounted warriors from ancient times are often reborn atop terrifying skeletal mounts of debated origin. Riding fast and hitting hard, entire towns have been overrun in minutes by the sudden and merciless force of a Terrobone stampede. Alone they can be defeated from cover, but in packs there is little hope for those who combat them.

Special Notes: This unit can move unseen in deep water, requiring no air from the surface. Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation.

 

Information

Advances from: Chocobone
Advances to:
Cost: 80
HP: 56
Moves: 9
XP: 40
Level: 3
Alignment: chaotic
Id: Terrobone
Abilities: submerge

Attacks (damage × count)

(image)spear
melee
14 × 2
pierce
charge

Resistances

(icon) blade20% (icon) pierce30%
(icon) impact-10% (icon) fire-20%
(icon) cold60% (icon) arcane-50%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water310%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest230%
(icon) Frozen230%
(icon) Fungus240%
(icon) Hills240%
(icon) Mountains350%
(icon) Sand230%
(icon) Shallow Water220%
(icon) Swamp230%
(icon) Unwalkable0%
(icon) Village140%
Last updated on Wed Mar 20 04:42:55 2024.