Dark Warmonk

(image)

Warmonks have had more experience in battle than their younger counterparts, and as such have begun training with a quarterstaff to strike their enemies. Adria's teachings have allowed them to develop better, yet still limited offensive magic.

Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent.

 

Information

Advances from: Dark Monk
Advances to: Dark Zealot
Cost: 36
HP: 48
Moves: 6
XP: 80
Level: 2
Alignment: chaotic
Id: Dark Warmonk
Abilities:

Attacks (damage × count)

(image)quarterstaff
melee
8 × 4
impact
(image)blast
ranged
7 × 3
impact
magical

Resistances

(icon) blade10% (icon) pierce10%
(icon) impact10% (icon) fire0%
(icon) cold20% (icon) arcane0%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Mar 20 04:42:54 2024.