Halfelven Registrar

(image)

Halfelven Registrars normally do not fight in the military. The management of courts and the preservation of scriptures in libraries are their endeavors. For they love to learn they can hide quite well in study, not to be disturbed for a minute.

However, they profess a defensive combat system which is performed by physically descibing letters of holy verse - in the world of these combat figures, fire, cold, and arcane becomes all of the same cosmological reality.

Special Notes:A Rav can hide in cities or castles, because there are already greater adventures and secrets to be lifted in scripture ... He can remain hard to detect in cities, castles and keeps by his enemies. Any enemy unit that first discovers this unit immediately loses all its remaining movement. This unit only defends itself and never attacks. He is a peace seeking leader who inspires the people around him, inspiring them to stronger resistance by his holy incantations. This unit will refuse orders to attack, so this weapon will never be used on offensive but in defense.Getting hit makes it harder for this unit to recite its protective verse. The number of defensive strikes decreases when the unit is wounded. The number of strikes is proportional to the percentage of its maximum HP the unit has. For example a unit with half of its maximum HP will get half of the number of strikes. This attack always has a 70% chance to hit.This Halfelven medic of the medical corps is responsible for providing healthcare services and medical treatment to all levels of the halfelven forces. During wars, fights or emergencies, it can heal adjacent allied units in the field at the beginning of a turn.

(portrait)

Information

Advances from: Halfelven Brave
Advances to: Halfelven Juror
Cost: 16
HP: 26
Moves: 5
XP: 26
Level: 1
Alignment: chaotic
Id: STHNRS_registrar
Abilities: scripturestudy, heals +8

Attacks (damage × count)

(image)yad-wand
ranged
3 × 8
arcane
defense only



(image)yad-wand
ranged
3 × 8
cold
defense only



(image)yad-wand
ranged
3 × 8
fire
defense only



Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire40%
(icon) cold40% (icon) arcane40%

Terrain

TerrainMovement CostDefense
(icon) Castle170%
(icon) Cave250%
(icon) Coastal Reef230%
(icon) Deep Water420%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest160%
(icon) Frozen320%
(icon) Fungus240%
(icon) Hills160%
(icon) Mountains260%
(icon) Sand150%
(icon) Shallow Water330%
(icon) Swamp230%
(icon) Unwalkable0%
(icon) Village170%
Last updated on Wed Mar 20 04:44:16 2024.