Halfelven Juror

(image)

Halfelven registrars who become skilled enough in law become promoted to Jurors. For they love to learn all day, these men can hide quite well in study.

They use the yad stick, a pointing baton, when reading from parchment of scripture, not to damage the very old scrolls. Made from wood or metal with the rod final in the form of a hand, it has the index as pointer. From this the corrupted idea of human mages using wands emerged.

Special Notes: This unit will refuse orders to attack, so this weapon will never be used on offensive but in defense.Getting hit makes it harder for this unit to recite its protective verse. The number of defensive strikes decreases when the unit is wounded. The number of strikes is proportional to the percentage of its maximum HP the unit has. For example a unit with half of its maximum HP will get half of the number of strikes. This attack always has a 70% chance to hit.A Rav can hide in cities or castles, because there are already greater adventures and secrets to be lifted in scripture ... He can remain hard to detect in cities, castles and keeps by his enemies. Any enemy unit that first discovers this unit immediately loses all its remaining movement. This unit only defends itself and never attacks. He is a peace seeking leader who inspires the people around him, inspiring them to stronger resistance by his holy incantations.This Halfelven medic of the medical corps is responsible for providing healthcare services and medical treatment to all levels of the halfelven forces. During wars, fights or emergencies, it can heal adjacent allied units in the field at the beginning of a turn.

(portrait)

Information

Advances from: Halfelven Registrar
Advances to: Halfelven Judge
Cost: 42
HP: 37
Moves: 5
Vision: 6
XP: 42
Level: 2
Alignment: chaotic
Id: STHNRS_juror
Abilities: scripturestudy, heals +8

Attacks (damage × count)

(image)yad-wand
melee
3 × 9
arcane
defense only



(image)yad-wand
melee
3 × 9
cold
defense only



(image)yad-wand
melee
3 × 9
fire
defense only



Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire40%
(icon) cold40% (icon) arcane40%

Terrain

TerrainMovement CostDefense
(icon) Castle170%
(icon) Cave250%
(icon) Coastal Reef230%
(icon) Deep Water420%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest160%
(icon) Frozen320%
(icon) Fungus240%
(icon) Hills160%
(icon) Mountains260%
(icon) Sand150%
(icon) Shallow Water330%
(icon) Swamp230%
(icon) Unwalkable0%
(icon) Village170%
Last updated on Wed Mar 20 04:44:17 2024.