Phoenix [young]

(image)

The phoenix can be called or summoned by special kabbalistic chant. The bird then somehow attaches himself to that singing, binds to it and can be trained to serve as a scout. The phoenix will transmit information by flying and moving in special ways, e.g. in the shape of letters, to inform his master.

Normaly it would fly very high, making it somewhat safe from enemy weaponry. Therefor, it has no Zone of Control and ignores all enemy Zones of Control.

The phoenix is a mythical animal, it can cure from poison on contact. Halfelven depend on them as mobile healers and scouts.

Special Notes: This mythical chol bird has a blessing 'to be alive' (chai) it unpoisons adjacent allied units at the beginning of our turn. As a small bird, flying high,it naturally has the 'skirmishing' ability.

(portrait)

Information

Advances from:
Advances to: Phoenix [elder]
Cost: 13
HP: 16
Moves: 8
XP: 16
Level: 0
Alignment: neutral
Id: STHNRS_phoenix
Abilities: chai, skirmisher

Attacks (damage × count)

(image)fire-claws
melee
3 × 2
fire
magical
(image)fire-claws
ranged
3 × 2
fire
magical

Resistances

(icon) blade10% (icon) pierce10%
(icon) impact10% (icon) fire40%
(icon) cold40% (icon) arcane40%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave160%
(icon) Coastal Reef160%
(icon) Deep Water160%
(icon) Fake Shroud0%
(icon) Flat160%
(icon) Forest160%
(icon) Frozen160%
(icon) Fungus160%
(icon) Hills160%
(icon) Mountains160%
(icon) Sand160%
(icon) Shallow Water160%
(icon) Swamp160%
(icon) Unwalkable10%
(icon) Village160%
Last updated on Wed Mar 20 04:44:17 2024.