Soul Knight

(image)

These otherworldly beings are apprentices of 'soul' magic. They try manipulating souls to control, alter or destroy the soul.

Special Notes: This unit can move unseen in deep water, requiring no air from the surface.

 

Information

Advances from: Soul Warrior
Advances to:
Cost: 30
HP: 50
Moves: 4
XP: 40
Level: 3
Alignment: chaotic
Id: SOSoul Knight
Abilities: Twisted Blinking, Twisted Perception

Attacks (damage × count)

(image)blade
melee
12 × 4
cold
slows
(image)soul shot
ranged
10 × 3
arcane

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Mar 20 03:13:33 2024.