Last Memory

(image)

Altering souls is a risky thing. If something fails, only thoughts of that very soul remain. Seeing the potential in these thoughts the soul mages fixated them in vessels to serve and protect their domain.

Special Notes: This unit can move unseen in deep water, requiring no air from the surface.

 

Information

Advances from: Lost Hope
Advances to: Lingering Will
Cost: 30
HP: 32
Moves: 5
XP: 38
Level: 2
Alignment: chaotic
Id: SOLast Memory
Abilities: steadfast

Attacks (damage × count)

(image)sword
melee
9 × 3
blade
(image)soul shot
ranged
8 × 2
arcane
magical

Resistances

(icon) blade50% (icon) pierce40%
(icon) impact10% (icon) fire-10%
(icon) cold-10% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle150%
(icon) Cave240%
(icon) Coastal Reef320%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat130%
(icon) Forest240%
(icon) Frozen420%
(icon) Fungus240%
(icon) Hills340%
(icon) Mountains0%
(icon) Sand220%
(icon) Shallow Water410%
(icon) Swamp410%
(icon) Unwalkable0%
(icon) Village140%
Last updated on Wed Mar 20 03:13:33 2024.