Wyvern

(image)

Wyverns are agile dragon-like creatures that inhabit the east of the vastness of the ashland desert. Since a long time, wyverns pose as a valuable trophy to the warriors of the dunefolk, yet only the bravest and strongest are able to overwhelm a wyvern and out of them, only the fewest of the few may train a wyvern.

Special Notes: The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures.This unit can knockback enemies on attack.

 

Information

Advances from:
Advances to:
Cost: 78
HP: 112
Moves: 5
XP: 150
Level: 3
Alignment: liminal
Id: Wyvern
Abilities:

Attacks (damage × count)

(image)bite
melee
14 × 3
blade
poison

Resistances

(icon) blade20% (icon) pierce20%
(icon) impact-10% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest240%
(icon) Frozen320%
(icon) Fungus240%
(icon) Hills260%
(icon) Mountains340%
(icon) Sand150%
(icon) Shallow Water320%
(icon) Swamp330%
(icon) Unwalkable0%
(icon) Village150%
Last updated on Wed Mar 20 04:01:31 2024.