Dune Mage

(image)

Power is something that always has been a deep desire in most people's heart. In some, the hate and denial for the imposed dichotomy of the Athvari reached a breaking point, leading people like the Dune Mage to become very dangerous for their knowledge of magic among a people as abrasive of the forbidden arts as the desert people.

Special Notes: This unit can use one move to teleport between any two empty villages controlled by its side.

 

Information

Advances from:
Advances to:
Cost: 35
HP: 42
Moves: 5
XP: 75
Level: 2
Alignment: liminal
Id: Dune Mage
Abilities: teleport

Attacks (damage × count)

(image)staff
melee
5 × 2
impact
(image)missile
ranged
11 × 2
fire
magical

Resistances

(icon) blade20% (icon) pierce20%
(icon) impact-10% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest240%
(icon) Frozen320%
(icon) Fungus240%
(icon) Hills260%
(icon) Mountains340%
(icon) Sand150%
(icon) Shallow Water320%
(icon) Swamp330%
(icon) Unwalkable0%
(icon) Village150%
Last updated on Wed Mar 20 04:01:31 2024.