Genie

(image)

Genie are magical beings that inhabited the great deserts even before men arrived. They are innate friendly beings that maintain a good relationship with humans. Genie helped the people of the desert to build their enormous cities. When the Three Kings of K'thar abused the powers of magic, most genie died, since they are susceptible to destructive magic. Only a few have found a safe place - either in manmade objects, such as lamps, swords or jewelry, or in men that agreed to host a genie in their mortal body. United they form the mighty half-genie that are both man and genie. In the land of the deserts, half-genies are not seen as bastards, in fact, they are respected throughout the lands, as their union symbolises the great bond between man and genie that brought forth many good things to the life of both kin. Genie hate Afariyaten more than anything else.

Special Notes: This unit’s marksmanship gives it a high chance of hitting targeted enemies, but only on the attack.

 

Information

Advances from:
Advances to: Genie-Kabir
Cost: 45
HP: 72
Moves: 6
XP: 150
Level: 3
Alignment: lawful
Id: Genie
Abilities:

Attacks (damage × count)

(image)scimitar
melee
14 × 3
pierce
marksman

Resistances

(icon) blade20% (icon) pierce20%
(icon) impact-10% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave140%
(icon) Coastal Reef130%
(icon) Deep Water10%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest140%
(icon) Frozen120%
(icon) Fungus140%
(icon) Hills160%
(icon) Mountains140%
(icon) Sand150%
(icon) Shallow Water120%
(icon) Swamp130%
(icon) Unwalkable10%
(icon) Village150%
Last updated on Wed Mar 20 04:01:31 2024.