Steppe Shieldbearer

(image)

Some soldiers are given a special role, quite different from any of their comrades. Shieldbearers carry no real weapon at all. Their unique duty is to protect the wounded, patch up holes in the line and, if all looks to be lost, hold off the enemy long enough to cover their retreating army. It has often been said by the Steppe Orcs that while the Shieldbearers have never secured victory, they have numerous times prevented utter defeat.

Special Notes: One attack of this unit can only be used to defend.

 

Information

Advances from:
Advances to: Steppe Rigid
Cost: 12
HP: 42
Moves: 4
XP: 28
Level: 1
Alignment: chaotic
Id: EE Steppe Shieldbearer
Abilities:

Attacks (damage × count)

(image)shield bash
melee
5 × 2
impact
defend only
(image)kick
melee
4 × 2
impact

Resistances

(icon) blade40% (icon) pierce30%
(icon) impact40% (icon) fire0%
(icon) cold30% (icon) arcane10%

Terrain

TerrainMovement CostDefense
(icon) Castle150%
(icon) Cave240%
(icon) Coastal Reef320%
(icon) Deep Water20%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen140%
(icon) Fungus340%
(icon) Hills250%
(icon) Mountains350%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp330%
(icon) Unwalkable20%
(icon) Village150%
Last updated on Wed Mar 20 02:54:11 2024.