Silver Arch Mage / Quicksilver Mage

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The many paths that a mage can take in study lead to strikingly different ends. Often viewed as sages, or wandering mystics, silver magi act under an agenda which is obscure even to their own colleagues. Though helpful to the magisteriums which often employ them in the field, they remain somewhat aloof.

They have, in fact, their own order amongst the ranks of magi, an order which withholds certain secrets from their peers. One of these is an apparent ability to cross great distances, faster than one could possibly travel on foot. Members of the silver order ardently refuse to discuss the workings of this with any of their fellow magi, and on those rare occasions when others have pried into their work, they have abandoned the endeavor, never to speak of it again.

Being able to distort space during combat, these magi have a strong resistance towards physical attacks and their melee attacks always have a decent probability to strike their target.

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Information

Advances from:
Advances to:
Cost: 59
HP: 70
Moves: 6
XP: 600
Level: 4
Alignment: neutral
Id: Quicksilver Mage
Abilities: warp

Attacks (damage × count)

(image)warp strike
melee
8 × 5
blade
enchanted
(image)spatial aberration
ranged
7 × 4
arcane
magical
slows

Resistances

(icon) blade10% (icon) pierce10%
(icon) impact10% (icon) fire0%
(icon) cold0% (icon) arcane-10%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Mar 20 04:27:42 2024.