Ho’rhami

(image)

Ho’rhamis are the generals of the summoners’ armies, looking down upon the battlefield with an impartial eye. Though still avengers at heart, Ho’rhamis, as leaders, have grasped how to balance the importance of the lives of their companions. When leading in the front lines, Ho’rhamis strike with ferocity, their twin spears piercing and vivisecting live men. Even their inner magic has emerged to form the shape of a spear, attacking opponents from afar with precise deadliness.

Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. This unit regenerates, which allows it to heal as though always stationed in a village. The length of this unit’s weapon allows it to strike first in melee, even in defense. During battle, this unit can drain life from victims to renew its own health. The leadership of this unit enables adjacent units of the same side to deal more damage in combat, though this only applies to units of lower level. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures.

(portrait)

Information

Advances from: Rhami’kai
Advances to:
Cost: 60
HP: 55
Moves: 5
XP: 150
Level: 3
Alignment: neutral
Id: EoMa_HoRhami
Abilities: leadership, regenerates

Attacks (damage × count)

(image)double divine spear
melee
12 × 3
blade
first strike
(image)double divine spear
melee
12 × 2
pierce
precision
(image)gaze
ranged
7 × 3
arcane
magical
drains
(image)abyssal wind
ranged
12 × 2
cold
precision

Resistances

(icon) blade20% (icon) pierce20%
(icon) impact10% (icon) fire0%
(icon) cold0% (icon) arcane-10%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand140%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Mar 20 04:27:36 2024.