Jouster

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The bravest and the most daring Lancers, who have proved themselves in many tourneys, can even best the grandest knights of Wesnoth. Clad in light chain mail, and armed with a lance topped with the blood of the previous opponent, even the sight of a charging jouster can be enough to break the morale of the enemy troops..

Special Notes: Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation.

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Information

Advances from:
Advances to:
Cost: 57
HP: 68
Moves: 10
XP: 180
Level: 3
Alignment: lawful
Id: Jouster TRS
Abilities:

Attacks (damage × count)

(image)lance
melee
16 × 3
pierce
charge
reach: 2

Resistances

(icon) blade20% (icon) pierce-20%
(icon) impact30% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle140%
(icon) Cave420%
(icon) Coastal Reef330%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest330%
(icon) Frozen230%
(icon) Fungus420%
(icon) Hills240%
(icon) Mountains0%
(icon) Sand230%
(icon) Shallow Water420%
(icon) Swamp420%
(icon) Unwalkable0%
(icon) Village140%
Last updated on Wed Mar 20 04:02:12 2024.