Elvish Arbiter

(image)

He who thinks their natural grace would deter elves from stabbing and slicing foes with a halberd, has been misled. They are swift to learn and skills once acquired do not fade for lack of practice.

Special Notes: If the specified reach of this unit’s weapon is longer than that of the opponent, it allows this unit to strike first in combat, even in defense.

(portrait)

Information

Advances from: Elvish Pikeman
Advances to:
Cost: 55
HP: 70
Moves: 5
XP: 150
Level: 3
Alignment: neutral
Id: Elvish Arbiter TRS
Abilities:

Attacks (damage × count)

(image)halberd
melee
15 × 3
pierce
reach: 2
(image)halberd
melee
10 × 4
blade

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane-10%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave330%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest160%
(icon) Frozen230%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp230%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Thu Jul 2 03:11:32 2020.