Dune Alchemist

(image)

To the Dunefolk, alchemy is less a form of philosophy or science, and more of an extension of the phytology that is practiced by herbalists. However, in contrast to their brethrens’ focus on herbs for medicine and healing, Alchemists utilize various plants and naturally occurring venoms to concoct potent poisons. Though useful for weakening tough enemies, the Alchemists’ art is viewed warily by other Dunefolk, for it is often employed for espionage and assassination. Nevertheless, almost every caravan will contain at least one Alchemist for precisely this reason — the political advantage from the threat of nearly untraceable poisons is not to be underestimated.

(portrait)

Information

Évolue à partir de : Herboriste
Évolue en :
Cost: 33
HP: 41
Moves: 5
XP: 100
Niveau : 2
Alignement : liminal
Id: Dune Alchemist
Capacités : régénération

Attaques (damage × count)

(image)masse(impact attack) contondant9 × 3(melee attack) corps à corps
(image)blowgun(pierce attack) perforant7 × 2(ranged attack) à distance(empoisonnement)

Résistances 

(icon) tranchant-10% (icon) perforant0%
(icon) contondant0% (icon) feu0%
(icon) froid0% (icon) arcane20%

Terrain

TerrainCoût de déplacementDéfense
(icon) Caverne240%
(icon) Champignons250%
(icon) Château160%
(icon) Collines260%
(icon) Eau peu profonde320%
(icon) Eau profonde0%
(icon) Faux voile0%
(icon) Forêt240%
(icon) Gelé320%
(icon) Impraticable0%
(icon) Marais230%
(icon) Montagnes260%
(icon) Plat140%
(icon) Récif230%
(icon) Sable140%
(icon) Village160%
Last updated on Fri Oct 11 23:51:02 2019.