Dune Alchemist

(image)

To the Dunefolk, alchemy is less a form of philosophy or science, and more an extension of the phytology that is practiced by herbalists. However, in contrast to their brethrens’ focus on herbs for medicine and healing, many alchemists utilize various plants and naturally occurring venoms to concoct lethal poisons. While useful for weakening tough enemies, this art is viewed warily by other Dunefolk as a potent means for espionage and assassination. At the same time, such a tool presents a tremendous political advantage, so much so that almost every caravan will hire or train a few alchemists to maintain a reasonable level of threat at all times.

(portrait)

Information

Advances from: Herboriste
Advances to:
Cost: 27
HP: 41
Moves: 5
XP: 100
Niveau : 2
Alignement : liminal
Id: Dune Alchemist
Abilities: régénération

Attacks (damage × count)

(image)masse(impact attack) contondant9 × 3(melee attack) corps à corps
(image)blowgun(pierce attack) perforant7 × 2(ranged attack) à distance(empoisonnement)

Résistances 

(icon) tranchant-10% (icon) perforant0%
(icon) contondant0% (icon) feu0%
(icon) froid0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Caverne240%
(icon) Champignons250%
(icon) Château160%
(icon) Collines260%
(icon) Eau peu profonde320%
(icon) Eau profonde0%
(icon) Faux voile0%
(icon) Forêt240%
(icon) Gelé320%
(icon) Impraticable0%
(icon) Marais230%
(icon) Montagnes260%
(icon) Plat140%
(icon) Récif230%
(icon) Sable140%
(icon) Village160%
Last updated on Fri Oct 30 22:51:23 2020.