Dune Alchemist

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To the Dunefolk, alchemy is less a form of philosophy or science, and more of an extension of the phytology that is practiced by herbalists. However, in contrast to their brethrens’ focus on herbs for medicine and healing, Alchemists utilize various plants and naturally occurring venoms to concoct potent poisons. Though useful for weakening tough enemies, the Alchemists’ art is viewed warily by other Dunefolk, for it is often employed for espionage and assassination. Nevertheless, almost every caravan will contain at least one Alchemist for precisely this reason — the political advantage from the threat of nearly untraceable poisons is not to be underestimated.

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Information

Advances from: Dune Herbalist
Advances to:
Cost: 33
HP: 41
Moves: 5
XP: 100
Nível: 2
Alinhamento: liminar
Id: Dune Alchemist
Abilities: regeneração

Attacks (damage × count)

(image)maça(impact attack) impacto9 × 3(melee attack) curto
(image)blowgun(pierce attack) perfurante7 × 2(ranged attack) longo(veneno)

Resistências

(icon) cortante-10% (icon) perfurante0%
(icon) impacto0% (icon) fogo0%
(icon) gelado0% (icon) arcano20%

Terrain

TerrainMovement CostDefense
(icon) Aldeias160%
(icon) Areia140%
(icon) Castelo160%
(icon) Caverna240%
(icon) Colinas260%
(icon) Congelado320%
(icon) Fake Shroud0%
(icon) Floresta240%
(icon) Floresta de Cogumelos250%
(icon) Impassível0%
(icon) Montanhas260%
(icon) Planície140%
(icon) Pântano230%
(icon) Recife Costeiro230%
(icon) Águas Profundas0%
(icon) Águas Rasas320%
Last updated on Fri Oct 18 23:58:51 2019.