Dune Alchemist

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To the Dunefolk, alchemy is less a form of philosophy or science, and more of an extension of the phytology that is practiced by herbalists. However, in contrast to their brethrens’ focus on herbs for medicine and healing, Alchemists utilize various plants and naturally occurring venoms to concoct potent poisons. Though useful for weakening tough enemies, the Alchemists’ art is viewed warily by other Dunefolk, for it is often employed for espionage and assassination. Nevertheless, almost every caravan will contain at least one Alchemist for precisely this reason — the political advantage from the threat of nearly untraceable poisons is not to be underestimated.

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Information

Advances from: Dune Herbalist
Bevorder na:
Cost: 33
HP: 41
Moves: 5
XP: 100
Vlak:2
Orde: liminal
Id: Dune Alchemist
Vermoëns: regenereer

Attacks (damage × count)

(image)knuppel(impact attack) impak9 × 3(melee attack) nabygeveg
(image)blowgun(pierce attack) steek7 × 2(ranged attack) afstandgeveg(gif)

Weerstande

(icon) lem-10% (icon) steek0%
(icon) impak0% (icon) vuur0%
(icon) koue0% (icon) arcane20%

Terrein

TerreinMovement CostVerdediging
(icon) Berge260%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Dorpie160%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Frozen320%
(icon) Fungus250%
(icon) Grot240%
(icon) Heuwels260%
(icon) Kasteel160%
(icon) Moeras230%
(icon) Sand140%
(icon) Unwalkable0%
(icon) Vlak Water320%
(icon) Woud240%
Last updated on Fri Oct 11 23:48:29 2019.