Dune Alchemist

(image)

To the Dunefolk, alchemy is less a form of philosophy or science, and more an extension of the phytology that is practiced by herbalists. However, in contrast to their brethren’s focus on herbs for medicine and healing, many alchemists utilize various plants and naturally occurring venoms to concoct lethal poisons. While useful for weakening tough enemies, this art is viewed warily by other Dunefolk as a potent means for espionage and assassination. At the same time, such a tool presents a tremendous political advantage, so much so that almost every caravan will hire or train a few alchemists to maintain a reasonable level of threat at all times.

(portrait)

Information

Advances from: Dune Herbalist
Advances to:
Cost: 27
HP: 41
Moves: 5
XP: 100
Level: 2
𐑩𐑤𐑲𐑯𐑥𐑩𐑯𐑑: liminal
Id: Dune Alchemist
Abilities: 𐑮𐑰𐑡𐑧𐑯𐑻𐑱𐑑𐑕

Attacks (damage × count)

(image)𐑥𐑱𐑕(impact attack) 𐑦𐑥𐑐𐑨𐑒𐑑9 × 3(melee attack) 𐑥𐑱𐑤𐑱
(image)blowgun(pierce attack) 𐑐𐑽𐑕7 × 2(ranged attack) 𐑮𐑱𐑯𐑡𐑛(𐑐𐑶𐑟𐑩𐑯)

𐑮𐑦𐑟𐑦𐑕𐑑𐑩𐑯𐑕𐑩𐑟

(icon) 𐑚𐑤𐑱𐑛-10% (icon) 𐑐𐑽𐑕0%
(icon) 𐑦𐑥𐑐𐑨𐑒𐑑0% (icon) 𐑓𐑲𐑼0%
(icon) 𐑒𐑴𐑤𐑛0% (icon) 𐑸𐑒𐑱𐑯10%

Terrain

TerrainMovement CostDefense
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Fungus250%
(icon) 𐑒𐑨𐑕𐑩𐑤160%
(icon) 𐑒𐑱𐑝240%
(icon) 𐑒𐑴𐑕𐑑𐑩𐑤 𐑮𐑰𐑓230%
(icon) 𐑓𐑤𐑨𐑑140%
(icon) 𐑓𐑮𐑴𐑟𐑩𐑯320%
(icon) 𐑓𐑹𐑦𐑕𐑑240%
(icon) 𐑕𐑢𐑭𐑥𐑐230%
(icon) 𐑕𐑭𐑯𐑛140%
(icon) 𐑖𐑨𐑤𐑴 𐑢𐑷𐑑𐑼320%
(icon) 𐑝𐑦𐑤𐑦𐑡160%
(icon) 𐑣𐑦𐑤𐑟260%
(icon) 𐑥𐑬𐑯𐑑𐑩𐑯𐑟260%
(icon) 𐑳𐑯𐑢𐑷𐑒𐑩𐑚𐑤0%
Last updated on Mon Dec 23 00:50:50 2024.