Merman Entangler
Merfolk tend to use a combination of both nets and clubs in fishing; nets to collect the fish, and clubs to finish the kill. Both of these tools have seen adaptation for warfare, and are valuable enough that auxiliaries who specialize in using them are deliberately brought to battle.
Merfolk often find themselves in a stand-off with land-based enemies; the merfolk are too strong in the water, and are too weak to make any offence on land. Nets are a crucial bit of leverage; without nets, merfolk cannot give any effective chase over land, and are at a great disadvantage in hand-to-hand combat.
Information
Advances from: | Merman Netcaster |
---|---|
Advances to: | ‒ |
Cost: | 42 |
HP: | 55 |
Moves: | 7 |
XP: | 150 |
Level: | 3 |
Alignment: | lawful |
Id: | Merman Entangler |
Abilities: | ‒ |
Attacks (damage × count)
club | impact | 8 × 3 | melee | ||
net | impact | 8 × 3 | ranged | (slows) |
Resistances
blade | 0% | pierce | 0% | |||
---|---|---|---|---|---|---|
impact | 0% | fire | 0% | |||
cold | 20% | arcane | 0% |
Terrain
Terrain | Movement Cost | Defense | |
---|---|---|---|
Castle | 1 | 40% | |
Cave | 3 | 20% | |
Coastal Reef | 2 | 70% | |
Deep Water | 1 | 50% | |
Fake Shroud | ‒ | 0% | |
Flat | 2 | 30% | |
Forest | 4 | 30% | |
Frozen | 2 | 30% | |
Fungus | 3 | 20% | |
Hills | 4 | 30% | |
Mountains | ‒ | 0% | |
Sand | 2 | 30% | |
Shallow Water | 1 | 60% | |
Swamp | 1 | 60% | |
Unwalkable | ‒ | 0% | |
Village | 1 | 40% |
Last updated on Sat Nov 2 00:41:54 2024.