Nereid Irretiens

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Merfolk tend to use a combination of both nets and clubs in fishing; nets to collect the fish, and clubs to finish the kill. Both of these tools have seen adaptation for warfare, and are valuable enough that auxiliaries who specialize in using them are deliberately brought to battle.

Mermen often find themselves in a standoff with land-based enemies; the merfolk are too strong in the water, and are too weak to make any offense on land. Nets are a key bit of leverage; without nets, mermen can’t give any effective chase over land, and are at a great disadvantage in hand-to-hand combat.

Nota bene: This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn.

(portrait)

Information

Advances from: Retiarius Nereidis
Advances to:
Cost: 46
PS: 55
Motus: 7
XP: 150
Ordo: 3
Pars: lawful
Id: Merman Entangler
Abilities:

Attacks (damage × count)

(image)clava
comminus
8 × 3
impulsum
(image)rete
eminus
8 × 3
impulsum
tardat

Firmitas

(icon) lamina0% (icon) cuspis0%
(icon) impulsum0% (icon) igneum0%
(icon) frigidum20% (icon) mysticum0%

Terrain

TerrainMovement CostDefense
(icon) Aqua160%
(icon) Castellum140%
(icon) Caverna320%
(icon) Colles530%
(icon) Cotes270%
(icon) Fake Shroud0%
(icon) Fungus320%
(icon) Glaciale230%
(icon) Harena230%
(icon) Invium0%
(icon) Montes0%
(icon) Palus160%
(icon) Planum230%
(icon) Salum150%
(icon) Silva530%
(icon) Viculus140%
Last updated on Thu Apr 12 23:57:12 2018.