Naga Ophidian / Nagini Ophidian
Experienced warriors of the Southern Naga often find work as mercenaries, usually hired by neighbouring Dunefolk to control key waterways near the coastline. Ophidians have retired the ringed blades of their youth, due to their constant confrontations with enemy horsemen, and picked up the piercing jarid, a type of small javelin that the nagas have made more deadly by adding lead harvested from sunken ship ballasts. Though generally amicable with their wealthy employers, this friendliness should not be mistaken for loyalty, for the Ophidian are known for readily switching between rival city-state factions at the start of each shipping season, when demand for water-based protection is the highest. As a group, these nagas encourage a healthy amount of competition among the surface factions, ensuring their services are valued by one tribe or another.
Information
Advances from: | Naga Dirkfang |
---|---|
Advances to: | Naga Sicarius |
Cost: | 24 |
HP: | 44 |
Moves: | 7 |
XP: | 62 |
Level: | 2 |
Alignment: | neutral |
Id: | Naga Ophidian |
Abilities: | ‒ |
Attacks (damage × count)
curved blade | blade | 6 × 3 | melee | |
jarid | pierce | 12 × 2 | ranged |
Resistances
blade | 0% | pierce | 0% | |||
---|---|---|---|---|---|---|
impact | 0% | fire | 0% | |||
cold | 0% | arcane | 0% |
Terrain
Terrain | Movement Cost | Defense | |
---|---|---|---|
Castle | 2 | 50% | |
Cave | 2 | 40% | |
Coastal Reef | 2 | 70% | |
Deep Water | 1 | 50% | |
Fake Shroud | ‒ | 0% | |
Flat | 2 | 40% | |
Forest | 3 | 40% | |
Frozen | 2 | 20% | |
Fungus | 2 | 40% | |
Hills | 3 | 40% | |
Mountains | 5 | 40% | |
Sand | 1 | 50% | |
Shallow Water | 1 | 60% | |
Swamp | 1 | 60% | |
Unwalkable | ‒ | 0% | |
Village | 1 | 40% |