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After some years of service, former ‘footpads’ rise in the ranks of their fellow outlaws. Having proven themselves in combat, they are given more dangerous tasks, and a greater share of the spoils. Though many opponents would mock their choice of weaponry, the outlaws are well aware of its deadly capacity, and also of the ready availability of ammunition. Outlaws are somewhat ill at ease fighting during the day, preferring the cover of nightfall.



Advances from: Footpad
Advances to: Fugitive
Cost: 24
HP: 47
Moves: 7
XP: 71
Level: 2
Alignment: chaotic
Id: Outlaw

Attacks (damage × count)

(image)morning star(impact attack) impact8 × 2(melee attack) melee
(image)sling(impact attack) impact6 × 3(ranged attack) ranged


(icon) blade-30% (icon) pierce-20%
(icon) impact-20% (icon) fire0%
(icon) cold0% (icon) arcane10%


TerrainMovement CostDefense
(icon) Castle170%
(icon) Cave250%
(icon) Coastal Reef250%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat160%
(icon) Forest270%
(icon) Frozen240%
(icon) Fungus270%
(icon) Hills270%
(icon) Mountains370%
(icon) Sand240%
(icon) Shallow Water240%
(icon) Swamp240%
(icon) Unwalkable0%
(icon) Village170%
Last updated on Sat Jul 20 00:41:59 2024.