Sjösnärjare
Merfolk tend to use a combination of both nets and clubs in fishing; nets to collect the fish, and clubs to finish the kill. Both of these tools have seen adaptation for warfare, and are valuable enough that auxiliaries who specialize in using them are deliberately brought to battle.
Merfolk often find themselves in a standoff with land-based enemies; the merfolk are too strong in the water, and are too weak to make any offense on land. Nets are a key bit of leverage; without nets, merfolk cannot give any effective chase over land, and are at a great disadvantage in hand-to-hand combat.
Information
Advances from: | Sjönätkastare |
---|---|
Advances to: | ‒ |
Cost: | 42 |
HP: | 55 |
Moves: | 7 |
XP: | 150 |
Nivå: | 3 |
Sinnelag: | redbar |
Id: | Merman Entangler |
Abilities: | ‒ |
Attacks (damage × count)
klubba | kross | 8 × 3 | närstrid | ||
nät | kross | 8 × 3 | distans | (sakta ner) |
Motståndskraft
hugg | 0% | stick | 0% | |||
---|---|---|---|---|---|---|
kross | 0% | eld | 0% | |||
frost | 20% | ockult | 0% |
Terrain
Terrain | Movement Cost | Defense | |
---|---|---|---|
Berg | ‒ | 0% | |
Borg | 1 | 40% | |
By | 1 | 40% | |
Djupt vatten | 1 | 50% | |
Falsk slöja | ‒ | 0% | |
Frusen | 2 | 30% | |
Grotta | 3 | 20% | |
Grunt vatten | 1 | 60% | |
Kullar | 4 | 30% | |
Kustrev | 2 | 70% | |
Ofarbar | ‒ | 0% | |
Plant | 2 | 30% | |
Sand | 2 | 30% | |
Skog | 4 | 30% | |
Svamp | 3 | 20% | |
Träsk | 1 | 60% |
Last updated on Mon Dec 23 00:54:03 2024.