Dune Rover

(image)

Originating from the nomadic wanderers of the open deserts, Rovers, in many ways, represent the ideal Dunefolk soldier: flexible, mobile, equally effective in defence and offence as well as in ranged or close combat. They are hardy inhabitants of the deserts and hills that they call home and experienced hunters and trackers. While lacking training as formal soldiers, the skills Rovers employ for survival in the desert translate readily to warfare. Their unique trait of fighting best at dawn or dusk corresponds with the time when desert temperatures are the most habitable.

 

Information

Advances from:
Advances to: Dune Explorer
Cost: 14
HP: 32
Moves: 5
XP: 43
Level: 1
Alignment: liminal
Id: Dune Rover
Abilities:

Attacks (damage × count)

(image)axe(blade attack) blade4 × 3(melee attack) melee
(image)composite bow(pierce attack) pierce5 × 3(ranged attack) ranged

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefence
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills260%
(icon) Mountains260%
(icon) Sand150%
(icon) Shallow Water320%
(icon) Swamp230%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Fri Oct 18 23:55:16 2019.