Sicarius / Sicaria

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The greatest of thieves are sometimes tasked to take far more than their victim’s belongings. Masters of knife-fighting and uncannily light on their feet, these menacing figures will employ any means to dispatch their victims, be it poisoned knives thrown from afar, or a dagger planted in the back. Deadly at night, assassins are less able fighting under the sun.

Nota bene:
• If there is an enemy of the target on the opposite side of the target while attacking it, this unit may backstab, inflicting double damage by creeping around behind that enemy.
• The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures.
• This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them.

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(portrait)

Information

Advances from: Furcifer
Advances to:
Cost: 44
PS: 51
Motus: 6
XP: 150
Ordo: 3
Pars: nocturnus
Id: Assassin
Abilities: concursatorius

Attacks (damage × count)

(image)sica(blade attack) lamina8 × 3(melee attack) comminus(traicit)
(image)cultri iaciendi(blade attack) lamina5 × 3(ranged attack) eminus(venenat)

Firmitas

(icon) lamina-30% (icon) cuspis-20%
(icon) impulsum-20% (icon) igneum0%
(icon) frigidum0% (icon) mysticum20%

Terrain

TerrainMovement CostDefense
(icon) Aqua240%
(icon) Castellum170%
(icon) Caverna250%
(icon) Colles270%
(icon) Cotes250%
(icon) Fake Shroud0%
(icon) Fungus270%
(icon) Glaciale240%
(icon) Harena240%
(icon) Invium0%
(icon) Montes370%
(icon) Palus240%
(icon) Planum160%
(icon) Salum0%
(icon) Silva270%
(icon) Viculus170%
Last updated on Thu Jul 11 23:55:37 2019.