Assassin

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The greatest of thieves are sometimes tasked to take far more than their victim’s belongings. Masters of knife-fighting and uncannily light on their feet, these menacing figures will employ any means to dispatch their victims, be it poisoned knives thrown from afar, or a dagger planted in the back. Deadly at night, assassins are less able fighting under the sun.

Special Notes:
• If there is an enemy of the target on the opposite side of the target while attacking it, this unit may backstab, inflicting double damage by creeping around behind that enemy.
• The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures.
• This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them.

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Information

Advances from: Rogue
Advances to:
Cost: 44
HP: 51
Moves: 6
XP: 150
Level: 3
Alignment: chaotic
Id: Assassin
Abilities: skirmisher

Attacks (damage × count)

(image)dagger(blade attack) blade8 × 3(melee attack) melee(backstab)
(image)throwing knives(blade attack) blade5 × 3(ranged attack) ranged(poison)

Resistances

(icon) blade-30% (icon) pierce-20%
(icon) impact-20% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Coastal Reef250%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat160%
(icon) Frozen240%
(icon) Fungus270%
(icon) Unwalkable0%
(icon) تلال270%
(icon) جبال370%
(icon) رمال240%
(icon) غابة270%
(icon) قرية170%
(icon) قصر170%
(icon) كهف250%
(icon) مستنقع240%
(icon) مياه ضحلة240%
Last updated on Thu Aug 15 23:56:05 2019.