Worshippers of the Goddess of Light, Eloh, Druids are considered mysterious even by other elves of the same order. Part of this stems from the Druids’ unusual connection with nature, something nearly wholly absent in a world pervaded by scorched sand. In a brutish world where others train themselves for combat and survival, these elves are the few who remain as healers and caretakers.



Advances from: Quenoth-Schamanin
Advances to: Quenoth-Fee
Cost: 48
HP: 45
Moves: 5
XP: 180
Stufe: 3
Tag-/Nachteinfluss: neutral
Id: Quenoth Druid
Abilities: Kurieren, Heilen +8

Attacks (damage × count)

(image)Stab(impact attack) Wucht9 × 2(melee attack) Nahkampf
(image)Sand(impact attack) Wucht6 × 3(ranged attack) Fernkampf(Benebeln)
(image)Dornen(pierce attack) Stich7 × 4(ranged attack) Fernkampf(Magie)


(icon) Klinge0% (icon) Stich0%
(icon) Wucht0% (icon) Feuer0%
(icon) Kälte0% (icon) Arkan-10%


TerrainMovement CostDefense
(icon) Burg160%
(icon) Dorf160%
(icon) Flachland140%
(icon) Gebirge360%
(icon) Gefroren330%
(icon) Höhle230%
(icon) Hügel250%
(icon) Küstennahes Riff230%
(icon) Pilzhain250%
(icon) Sand160%
(icon) Seichtes Wasser320%
(icon) Sumpf230%
(icon) Tiefes Wasser0%
(icon) Unbegehbar0%
(icon) Unechter Schleier der Finsternis0%
(icon) Wald250%
Last updated on Sat Jan 23 00:48:50 2021.