Dünenvagabund

(image)

Originating from the nomadic wanderers of the open deserts, Rovers, in many ways, represent the ideal Dunefolk soldier: flexible, mobile, equally effective in defense and offense as well as in ranged or close combat. They are hardy inhabitants of the deserts and hills that they call home and experienced hunters and trackers. While lacking training as formal soldiers, the skills Rovers employ for survival in the desert translate readily to warfare. Their unique trait of fighting best at dawn or dusk corresponds with the time when desert temperatures are the most habitable.

 

Information

Advances from:
Advances to: Dünenentdecker
Cost: 14
HP: 32
Moves: 5
XP: 43
Stufe: 1
Tag-/Nachteinfluss: zwielichtig
Id: Dune Rover
Abilities:

Attacks (damage × count)

(image)Axt(blade attack) Klinge4 × 3(melee attack) Nahkampf
(image)Kompositbogen(pierce attack) Stich5 × 3(ranged attack) Fernkampf

Resistenzen

(icon) Klinge0% (icon) Stich0%
(icon) Wucht0% (icon) Feuer0%
(icon) Kälte0% (icon) Arkan20%

Terrain

TerrainMovement CostDefense
(icon) Burg160%
(icon) Dorf160%
(icon) Flachland140%
(icon) Gebirge260%
(icon) Gefroren320%
(icon) Höhle240%
(icon) Hügel260%
(icon) Küstennahes Riff230%
(icon) Pilzhain250%
(icon) Sand150%
(icon) Seichtes Wasser320%
(icon) Sumpf230%
(icon) Tiefes Wasser0%
(icon) Unbegehbar0%
(icon) Unechter Schleier der Finsternis0%
(icon) Wald250%
Last updated on Fri Feb 21 23:54:48 2020.