Dune Captain

(image)

Traditionally hailing from noble or military families, captains are the core of most Dunefolk platoons. Usually chosen based on heritage rather than merit, many officers are often relatively weak with the blade, but still reasonably trained in tactics. Their abilities lie largely in directing their troops to strategically advantageous positions rather than directly raising their morale. The presence of such a commander is rarely inspiring for most soldiers, but they still readily follow the expert tactical direction of their captains.

 

Information

Advances from: Wüstensoldat
Advances to: Kriegsmeister
Cost: 30
HP: 48
Moves: 5
XP: 86
Stufe: 2
Tag-/Nachteinfluss: zwielichtig
Id: Dune Captain
Abilities: Führungsqualitäten

Attacks (damage × count)

(image)scimitar(blade attack) Klinge9 × 3(melee attack) Nahkampf

Resistenzen

(icon) Klinge20% (icon) Stich20%
(icon) Wucht-10% (icon) Feuer0%
(icon) Kälte0% (icon) Arkan20%

Terrain

TerrainMovement CostDefense
(icon) Burg160%
(icon) Dorf150%
(icon) Flachland140%
(icon) Gebirge350%
(icon) Gefroren320%
(icon) Höhle240%
(icon) Hügel250%
(icon) Küstennahes Riff230%
(icon) Pilzhain240%
(icon) Sand140%
(icon) Seichtes Wasser320%
(icon) Sumpf330%
(icon) Tiefes Wasser0%
(icon) Unbegehbar0%
(icon) Unechter Schleier der Finsternis0%
(icon) Wald240%
Last updated on Fri Sep 18 23:48:56 2020.