Flagellum Gurgitis

(image)

These tendrils are the appendages of some greater monster that lurks below the waves. They are obviously incapable of venturing far from the water, and not very threatening individually in spite of their ability to mend injuries swiftly. Many are understandably hesitant to approach, though, for fear of being caught and dragged underwater to face whatever beast the tentacles are attached to.

Nota bene: This unit regenerates, which allows it to heal as though always stationed in a village.

(portrait)

Information

Advances from:
Advances to:
Cost: 12
HP: 25
Moves: 2
XP: 50
Ordo: 1
Pars: nocturnus
Id: Tentacle of the Deep
Abilities: convalescit

Attacks (damage × count)

(image)flagellum
comminus
4 × 3
impulsum

Firmitas

(icon) lamina-20% (icon) cuspis0%
(icon) impulsum30% (icon) igneum0%
(icon) frigidum60% (icon) mysticum0%

Terrain

TerrainMovement CostDefense
(icon) Aqua150%
(icon) Castellum0%
(icon) Caverna0%
(icon) Colles0%
(icon) Cotes50%
(icon) Fake Shroud0%
(icon) Fungus0%
(icon) Glaciale0%
(icon) Harena0%
(icon) Invium0%
(icon) Montes0%
(icon) Palus40%
(icon) Planum0%
(icon) Salum150%
(icon) Silva0%
(icon) Viculus0%
Last updated on Sat Jun 15 00:20:23 2019.